Blood and Oil

Trailer

Engine: TGE

Development time: 12 weeks at 50%

Genre: 2d Platformer & Shooter


Our first project using TGAs home made engine TGE (The Game Engine), though we used Unity as a level editor.

This meant that what we had to work with was quite primitive, and if we wanted anything kind of fancy we had to program it ourselves.

 

Since we got so drastically much more time than the previous projects this one became painfully overscoped. It was a powerfull lesson in time management.

My contribution

My biggest contribution for this project was the character controller which both the player and enemies use.

It is a simple raycast collision-checking character controller that can get moved by platforms and conveyor belts.


I also did a couple of tools for placing conveyor belts and moving platforms in Unity and importing them to the engine.